﻿//#define USE_DUNGEONBUDDY_DLL

using System;
using System.Collections.Generic;
using System.Linq;
using CommonBehaviors.Actions;
using Styx;
using Styx.Common.Helpers;
using Styx.CommonBot;
using Styx.CommonBot.Frames;
using Styx.Helpers;
using Styx.Patchables;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Action = Styx.TreeSharp.Action;
#if USE_DUNGEONBUDDY_DLL
using Bots.DungeonBuddyDll;
using Bots.DungeonBuddyDll.Profiles;
using Bots.DungeonBuddyDll.Attributes;
using Bots.DungeonBuddyDll.Helpers;

namespace Bots.DungeonBuddyDll.Dungeon_Scripts.Mists_of_Pandaria
#else
    using Bots.DungeonBuddy.Profiles;
    using Bots.DungeonBuddy.Attributes;
    using Bots.DungeonBuddy.Helpers;
namespace Bots.DungeonBuddy.Dungeon_Scripts.Mists_of_Pandaria
#endif
{
    public class TheCrownChemicalCo : Dungeon
    {
        #region Overrides of Dungeon

        private readonly WaitTimer _ignoreHoblitesTimer = new WaitTimer(TimeSpan.FromSeconds(20));
        private readonly WaitTimer _killHoblitesTimer = new WaitTimer(TimeSpan.FromSeconds(10));

        public override uint DungeonId
        {
            get { return 288; }
        }

        public override WoWPoint Entrance
        {
            get { return new WoWPoint(-233.2333, 1571, 76.88484); }
        }

        public override WoWPoint ExitLocation
        {
            get { return new WoWPoint(-229.73, 2107.91, 76.88484); }
        }

        public override bool IsComplete
        {
            get { return !Me.Combat && base.IsComplete; }
        }

        public override void RemoveTargetsFilter(List<WoWObject> units)
        {
            units.RemoveAll(
                ret =>
                    {
                        var unit = ret.ToUnit();
                        if (unit != null) {}
                        return false;
                    });
        }

        public override void IncludeTargetsFilter(List<WoWObject> incomingunits, HashSet<WoWObject> outgoingunits)
        {
            var hasAggro = ObjectManager.GetObjectsOfType<WoWUnit>().Any(u => u.Combat && u.IsTargetingMyRaidMember);
            foreach (var obj in incomingunits)
            {
                var unit = obj as WoWUnit;
                if (unit != null) {}
            }
        }

        public override void WeighTargetsFilter(List<Targeting.TargetPriority> units)
        {
            foreach (var priority in units)
            {
                var unit = priority.Object as WoWUnit;
                if (unit != null)
                {
                    if (unit.Entry == ApothecaryHummelId)
                        priority.Score += 200;
                    else if (unit.Entry == ApothecaryBaxterId)
                        priority.Score += 100;
                }
            }
        }

        #endregion

        private const uint CologneNeutralizerId = 202947;
        private const uint PerfumeNeutralizerId = 202948;
        private const uint PerfumeNeutralizerItemId = 49351;
        private const uint CologneNeutralizerItemId = 49352;
        private const uint ApothecaryFryeId = 36272;
        private const uint ApothecaryBaxterId = 36565;
        private const uint ApothecaryHummelId = 36296;

        private static LocalPlayer Me
        {
            get { return StyxWoW.Me; }
        }

        [EncounterHandler(0)]
        public Composite RootBehavior()
        {
            return new PrioritySelector(
                // ignore all chests as they cause pathing issues when bot attempts to move to them to loot.
                new Action(
                    ctx =>
                        {
                            foreach (var chest in ObjectManager.GetObjectsOfType<WoWGameObject>().Where(g => g.IsChest && !Blacklist.Contains(g, BlacklistFlags.Loot)))
                            {
                                Blacklist.Add(chest, BlacklistFlags.Loot, TimeSpan.FromMinutes(15));
                            }
                            return RunStatus.Failure;
                        }));
        }

        [LocationHandler(-241.613, 2156.265, 90.62401, 10, "Wait for door to open")]
        public Composite BaronAshburyArea()
        {
            const uint courtyardDoorId = 18895;

            WoWGameObject door = null;
            return new PrioritySelector(
                ctx => door = ObjectManager.GetObjectsOfType<WoWGameObject>().FirstOrDefault(o => o.Entry == courtyardDoorId),
                // wait for door to open..
                new Decorator(
                    ctx => !ScriptHelpers.IsBossAlive("Baron Ashbury") && door != null && door.State == WoWGameObjectState.Ready && Me.IsTank() && !Me.Combat,
                    new ActionAlwaysSucceed()));
        }


        [EncounterHandler(36296, "Apothecary Hummel", Mode = CallBehaviorMode.Proximity, BossRange = 40)]
        public Composite ApothecaryHummelEncounter()
        {
            const uint concentratedIrresistibleCologneSpillId = 68614;
            const uint concentratedAlluringPerfumeSpillId = 68798;

            AddAvoidObject(ctx => true, 3, concentratedIrresistibleCologneSpillId, concentratedAlluringPerfumeSpillId);

            WoWGameObject neutralizer = null;
            WoWUnit boss = null;
            WoWItem item = null;
            var pullTimer = new WaitTimer(TimeSpan.FromSeconds(30));

            return new PrioritySelector(
                ctx => boss = ctx as WoWUnit,
                new Decorator(
                    ctx => !boss.Combat,
                    new PrioritySelector(
                        new Decorator(
                            ctx => !Me.BagItems.Any(i => i != null && i.Entry == CologneNeutralizerItemId),
                            new PrioritySelector(
                                ctx =>
                                neutralizer =
                                ObjectManager.GetObjectsOfType<WoWGameObject>()
                                             .Where(g => g.Entry == CologneNeutralizerId && !g.InUse && g.CanUse())
                                             .OrderBy(g => g.DistanceSqr)
                                             .FirstOrDefault(),
                                new Decorator(ctx => LootFrame.Instance.IsVisible, new Action(ctx => LootFrame.Instance.LootAll())),
                                new Decorator(ctx => neutralizer != null && !neutralizer.CanUseNow(), new Action(ctx => Navigator.MoveTo(neutralizer.Location))),
                                new Decorator(ctx => neutralizer != null && neutralizer.CanUseNow() && !Me.IsCasting, new Action(ctx => neutralizer.Interact())))),
                        new Decorator(
                            ctx =>
                            (item = Me.BagItems.FirstOrDefault(i => i != null && i.Entry == CologneNeutralizerItemId)) != null && !Me.HasAura("Perfume Immune") &&
                            !Me.HasAura("Cologne Immune"),
                            new Action(ctx => item.UseContainerItem())),
                        new Decorator(
                            ctx => (Me.HasAura("Perfume Immune") || Me.HasAura("Cologne Immune")) && Me.IsTank(),
                            new PrioritySelector(
                                new Decorator(
                                    ctx => pullTimer == null,
                                    new Sequence(new Action(ctx => pullTimer = new WaitTimer(TimeSpan.FromMinutes(1))), new Action(ctx => pullTimer.Reset()))),
                                // start event once all party members have the item buffs or count-down timer is finish
                                new Decorator(
                                    ctx =>
                                    ScriptHelpers.GroupMembers.All(
                                        p => p.Player != null && (p.Player.HasAura("Perfume Immune") || p.Player.HasAura("Cologne Immune")) && p.Player.Distance <= 35) ||
                                    pullTimer.IsFinished,
                                    ScriptHelpers.CreateTalkToNpc(() => boss)))))),
                new Decorator(ctx => boss.Combat, new PrioritySelector(new Decorator(ctx => pullTimer != null, new Action(ctx => pullTimer = null)))));
        }
    }
}